Start With a Strong Foundation
Character creation matters in AION 2 because your Daevanion can stay on screen for hundreds of hours, including close-up dialogue, gear previews, and social scenes. The editor offers enough control to make a quick adventurer from a preset or spend serious time sculpting a distinctive look.
After the opening introduction, choose a body presentation and a base preset. Presets are useful starting points rather than permanent templates: pick one with the face shape, height, and general proportions closest to your goal, then refine the details.
| Starting choice | What it affects | Best approach |
|---|---|---|
| Body presentation | Frame, body-shape options, and available outfit styling | Choose the silhouette you want before adjusting details |
| Base preset | Overall face, proportions, and initial styling | Select the closest match to reduce later slider work |
| Skin tone | Complexion and visual finish | Test it under multiple lighting setups |
| Voice | Character voice presentation | Preview several options before confirming |
The editor supports broad fantasy styling as well as more natural-looking characters. Skin settings can go beyond ordinary tones, while gloss controls let you make the face and body look matte, luminous, or slightly sweaty. This is a good point to decide whether you want a battle-worn hero, a polished noble, or something more unusual.
Before moving on, rotate the model and test different preview lighting. A face that looks balanced from the front can appear very different in profile or under brighter light.

Shape the Face and Eyes
The face editor is the deepest part of AION 2 character creation. Rather than limiting you to a few fixed faces, it divides the head into adjustable areas. You can begin with a face preset, then tune the head shape, jaw, cheeks, forehead, chin, and ears.
| Facial area | Adjustable details |
|---|---|
| Head and face | Face type, overall shape, chin, jawline, cheeks, forehead, and ear form |
| Eyes | Size, placement, depth, rotation, corner height, width, and eyelid position |
| Eyebrows | Shape, size, density, angle, position, color, and shine |
| Nose | Length, size, bridge, root, tip, nostril width, and nostril position |
| Mouth | Lip width, thickness, corner position, depth, and protrusion |
Small adjustments often have the biggest impact. Moving the outer eye corners or mouth corners slightly can change a character from stern to cheerful. Likewise, cheekbone depth and jaw projection can create a sharper or softer profile without making the character look exaggerated.
Eyes receive particularly detailed treatment. You can modify each eye’s iris size, color, border, pupil design, and shine. Fantasy iris patterns and unconventional pupil shapes make it possible to create supernatural looks, while asymmetrical settings can give each eye a different color or pattern.
Use this order when building a face:
- Set the head shape and facial proportions first.
- Position the eyes before choosing iris colors or effects.
- Adjust the nose and mouth from both front and side views.
- Finish with eyebrows, eyelashes, and makeup.
- Recheck the whole face after every major change.
Avoid perfecting makeup before the facial structure is settled. A change to eye height or cheek shape can alter how eyeliner, lashes, and blush appear.
Customize Hair, Makeup, and Body Proportions
Hair and style options help turn a well-shaped face into a complete character. Hairstyles are available across body presentations, so you can prioritize the look you want instead of treating hair as locked to a specific frame. Hair color options can support one-color or two-tone designs, with controls for placement, contrast, and shine.
| Style feature | What you can change | Useful tip |
|---|---|---|
| Hairstyle | Haircut and overall silhouette | Check how it looks with armor collars and shoulder pieces |
| Hair color | Primary and secondary colors, dye zones, contrast, and gloss | Use lower contrast for subtle gradients |
| Makeup | Cosmetic style, color, and intensity | Preview it in brighter lighting to avoid overdoing it |
| Eyelashes | Length, angle, density, and color | Match density to your character’s overall style |
| Outfit preview | Appearance presentation during creation | Treat it as a preview, not your starting equipment |
Body editing is less granular than facial editing, but it still gives you meaningful control over silhouette. You can alter height, body-to-head ratio, arm length, hand size, finger length, upper-body proportions, waist, hips, legs, calves, and foot width. Muscle definition and overall thickness can also be adjusted in several areas.
| Body area | Example adjustments |
|---|---|
| Overall frame | Height, body shape, body-to-head ratio |
| Arms and hands | Arm length, thickness, muscles, hand size, finger length |
| Upper body | Shoulder width, trapezius size, chest, rib cage, back, abdomen, waist |
| Lower body | Hip size, pelvis height, thigh thickness, calf thickness, leg length, foot width |
A practical approach is to set height and torso proportions first, then work downward through arms, hips, and legs. Check the result in motion if possible. Extreme proportions can look appealing in the editor but may clip with outfits or look less natural while running and fighting.
Choose a Class and Plan Future Appearance Changes
After your appearance is ready, select a class and name. The class screen presents your character in dramatic high-level gear, which is helpful for imagining an eventual combat identity but does not represent your starting equipment.
| Class | General role | Visual identity |
|---|---|---|
| Gladiator | Frontline damage | Heavy weapon fighter |
| Templar | Defensive tank | Shield-focused guardian |
| Assassin | Melee damage | Fast, close-range attacker |
| Ranger | Physical ranged damage | Mobile bow user |
| Sorcerer | Ranged magic damage | Offensive spellcaster |
| Elementalist | Magic and summons | Elemental-focused caster |
| Cleric | Healing support | Protective healer |
| Chanter | Support and combat utility | Buff-oriented fighter |
Choose based on playstyle first and appearance second. Every class can look striking in its own gear, but a class is a long-term gameplay commitment. If you enjoy leading from the front, compare Gladiator and Templar. If you prefer ranged pressure, compare Ranger, Sorcerer, and Elementalist. Cleric and Chanter suit players who enjoy supporting groups.
Be deliberate before finalizing your appearance. Changing an existing character’s physical look later may require a special appearance-change option or currency. Community Style Shop presets can also be downloaded and applied to an existing character, though their full slider values may be hidden to protect the original creator’s design.
If you use a downloaded appearance, examine it carefully before paying to finalize it. A preset can be a fast route to a polished look, but it may restrict how much you can freely alter its original design.
FAQ
Can I make unusual fantasy characters in aion 2 character creation?
Yes. The editor supports unusual skin tones, detailed facial proportions, pointed ears, fantasy iris patterns, custom pupil shapes, bright hair colors, and asymmetrical eye settings.
Can I use the same hairstyle on different body presentations?
Hairstyle and style options are broadly available regardless of the selected body presentation. Outfit and body-shape options can differ more noticeably.
Can I change my character’s appearance later?
Appearance changes are possible through special options or currency, but they are not simply free edits after initial creation. Take time to inspect your character before confirming.
Does class affect the character editor?
Your initial appearance editor is separate from class selection. The class screen mainly lets you preview how the character could look in that class’s gear.
Should I begin with a preset or build from scratch?
Use a preset if it already resembles your target. It gives you a fast foundation, while face, hair, makeup, eye, and body tools still let you personalize the final result.